In Essentures each creature has an infant stage and an adult stage. The infant stage is shared among members of the same family, each with its own respective color, while each adult stage is unique. There are a grand total of 320 creatures in the game, composed of 250 adult forms and 70 infant forms.
Evolution <> Adaptation
To fully grow up, a creature must completely adapt to its Habitat, this concept is called Full Adaptation. However, a creature can use a special place in the Essentures World to skip thousands of years of adaptation cycles and be reborn ready to adapt to a new Habitat. This process is what we call Evolution. A creature that has passed through many evolution cycles can remember its past forms and change back to them during battles!
Weaponize your creatures
Optionally you can use your creatures as weapons
In Essentures World, creatures can transform themselves into weapons. This is necessary during the top-down action segments known as exploring mode, as there each creature can support you by transforming into a weapon, boosting your stats, and providing special moves. In full battles, where the Turn-Based RPG combat takes place, you can use the creature as an ally. it's entirely up to you to decide what fits your strategy better, weapon or creature. Don't forget, Essentures are neither slaves nor meat shields! You have to fight too!
By charging your Gauntlet you can beat the weapon out of any creature and make it your ally. You can even acquire creatures from other warriors!
The families below are the initial partners you have in this world, there's 4 of them and you can pick 2!
They are based on felines and weather. Young Nimbus creatures have a diaper-like cloud as when they feel too emotional they end up peeing themselves. After growing up, they become ferocious hunters and have humor that changes based on the weather that day. When weaponized they become the Nimbus Sword.
Very aggressive. Their ears are used as horns, pointing them upwards when enraged. They are great for protection since their bodies are hard as steel and their physical force is spectacular. The weapon of this family is the Cannis Axe.
Careful planners, they like to hide before an attack. Although they rely on their cunning, they don't leave anything to be desired in offensive attacks, in battle they can perform any role effectively. Weapon form is Mustelo Rod
With carefree spirits, they rely on their own luck to survive and are pretty good at doing it too. A swift creature that likes to boost its powers before doing a massive attack. When young the tails of Fortuna creatures are clover flowers, which many people believe to bring luck. By turning them into a weapon, the user is armed with the Fortuna Bow.
Learn a bit more about the lore of these fantastic creatures!
These brawlers like to attack with powerful jabs. Each species carries a different material to strengthen its punches: Metal, Ice, and Rock. With the exception of the Panda, which prefers to eat solid materials, greatly increasing its weight and giving it the appearance of an old statue!
Muediles are always shedding their stone-hard scales which gives them their terrifying appearance, often engaging in fierce combats with other members of their species. The outcome is determined by its species, as Scaviale and Escaiman may opt to just pick the loser's skin as a trophy, Crocarnage eats the opponent alive leaving only its skin behind. People use their skins as protection in cursed deserts where the dark sandstorms may turn them into stone.
Creatures that symbolize good, love, valor, and peace. Humans use their young as messengers. The detaching wings serve as a small pencil that writes with rainbow-colored Ink. Angels are believed to be the most beloved creatures in the whole world and a symbol of positivity to humanity. Even if their over-preservation seems to cause a loss of other species' territory.
In counterpart to the Angel family, the Demon family are among the most hated creatures, as they spread many curses and are prone to acting unpredictably. It's believed they are a creation of the true evil that lives in the inner parts of the world. The overhunting of these creatures causes issues with the growth of new plants since they are one of the best pollinators around.
Spiritus is a bizarre species of Essen. Their heads are a strange novelty: Ghowl has a false head, Owmen has a levitating mask instead of a head, and Sowl is just a head with an ethereal body made of snow. There is no way to distinguish between the back and front of Young Spiritus, making it impossible to know where this creature is actually looking from its wide-open eyes. These creatures specialize in taking out the MP of the opponent.
It's completely natural for them to be robbers, burglars, and even crime lords! These rodent Essen prefer to live close to people in cities where they end up as a common problem. Usually, a group of Criminals has a Headmaster as a leader, while Rathieves partake in big jewelry heists, and Mugses carry out small crimes like pickpocketing and minor theft. However, no one knows why they do this, as money and jewelry have no use for them.
Even being funny-looking and popular with children when young, Slimos are a plague that is found everywhere in the Essentures world. Although young versions are usually harmless, the very few Slimos that surpass their fragility and reach adult age can become big trouble. They have affinity with dangerous human psychological behaviors: Sociopathy, Depression, Schizophrenia, and Gluttony that can be used to their advantage. Their main attack is Goo, which doesn't deal much damage but slows down targets, making them lose precious turns. A weaponized Slimo becomes a Goo-Gun which in right hands can make any Huntsman an annoying and hard to defeat opponent. "Slimo head" is a common childish offense.
With sharped claws, Serirui creatures slash through opponents easily. They were seen in many ancient legends as water-dwelling creatures associated with people's lives. The myths of Kappa are a common occurrence associated with Seirui Klou particularly.
The most influential creatures in terms of potions. Dokter and Nasahir are good-spirited creatures assisting humanity in its darkest times, Towol is a wild creature only thinking about its kind, and Vultovenar is simply mean-spirited and loves to curse and destroy anything around. All Shaman creatures are accompanied by a hunchback assistant, who will eventually grow to follow the same steps as its master.
* No names yet *
Venoise is one of the oldest and most widespread symbols in Essentures mythology, appearing in the forms of Gods, Chimaeras, and Legendary Essentures. Their body is composed of musical instruments: Bell, Harp, Guitar, and Flute in adult forms, and a Rattle on its child form. They emit sound waves to lure their preys.
* No names yet *
Guscudo uses their own defense as offense. When they enter their hard shell, they tackle opponents with an enormous force, although they prefer just to stay inside their shells, not worrying about anything outside. Guscudo is a somewhat special Essen because they are one of the few to become a Shield in weapon form.
"Shell Birds" Family
* No names yet *
Aquatic avian Essentures that replace their beaks with shells as they grow into adulthood. Unlike other bird Essentures, these shell structures make them very defensive, being unique in this aspect. The origins of the shell are unknown, but a legend tells about a Kolibro that hid into a Slimo shell to hide from a Squallion that was chasing it, giving rise to this creature.